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The Work of Play

Hung, Aaron Chia Yuan

The Work of Play

Meaning-Making in Videogames

Series: New Literacies and Digital Epistemologies - Volume 48

Year of Publication: 2011

New York, Bern, Berlin, Bruxelles, Frankfurt am Main, Oxford, Wien, 2011. XII, 222 pp., num. ill.
ISBN 978-1-4331-0905-8 pb.  (Softcover)
ISBN 978-1-4331-0906-5 hb.  (Hardcover)

Weight: 0.340 kg, 0.750 lbs

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Discipline

Book synopsis

Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.

About the author(s)/editor(s)

Aaron Chia Yuan Hung is a graduate from Teachers College, Columbia University, where he studied interaction between players and videogames through an interdisciplinary approach that included anthropology, ethnomethodology, linguistics, new literacy studies, and game studies. His works have been published in the Journal of Virtual Worlds and Education and E-Learning and Digital Media. He has been an adjunct professor at Adelphi University, Long Island University, and Montclair State University.

Series

New Literacies and Digital Epistemologies. Vol. 48
General Editors: Colin Lankshear and Michele Knobel