TY - BOOK AU - James Paul Gee PY - 2007 CY - New York, United States of America PB - Peter Lang Verlag SN - 1523-9543 SN - 9781453911624 TI - Good Video Games and Good Learning T2 - Collected Essays on Video Games, Learning and Literacy DO - 10.3726/978-1-4539-1162-4 UR - https://www.peterlang.com/document/1054442 N2 - This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively. KW - software, technology, design, Videospiel, Aufsatzsammlung, Video Game, Computer Game, Learning, Literacy, Lernen LA - English ER -