%0 Book %A Aaron Chia Yuan Hung %D 2011 %C New York, United States of America %I Peter Lang Verlag %@ 1523-9543 %@ 9781433193064 %T The Work of Play %B Meaning-Making in Videogames %R 10.3726/b19057 %U https://www.peterlang.com/document/1136471 %X Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels. %K Videogames, serious games, the work of play, situated learning %G English