TY - BOOK AU - James Paul Gee PY - 2013 CY - New York, United States of America PB - Peter Lang Verlag SN - 1523-9543 SN - 9781453911624 TI - Good Video Games and Good Learning T2 - Collected Essays on Video Games, Learning and Literacy, 2nd Edition DO - 10.3726/978-1-4539-1162-4 UR - https://www.peterlang.com/document/1054442 N2 - Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. KW - software, technology, design, Videospiel, Aufsatzsammlung, Video Game, Computer Game, Learning, Literacy, Lernen LA - English ER -