TY - BOOK AU - Paul Booth PY - 2021 CY - New York, United States of America PB - Peter Lang Verlag TI - Digital Fandom T2 - New Media Studies UR - https://www.peterlang.com/document/1135937 N2 - This book re-evaluates the way we examine today’s digital media environment. By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis. Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular «philosophy of playfulness» in today’s media in order to establish a «new media studies». Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories. KW - Fan, Media Studies, Cult Television, Popular Culture, New Media, Technology, Social Media LA - English ER -