Electronic emotion is the emotion lived, re-lived or discovered through machines. It is the emotion that users of information and communication technologies (ICTs) feel when using or not using different devices. Through ICTs emotion is amplified, shaped, stereotyped and re-invented but at the same time sacrificed. This book addresses a number of questions such as: What does electronic emotion actually mean? How does emotion change when mediated by information and communication technologies? How are the production and the consumption of electronic and mediated emotion articulated? What emotional investment do people express in ICTs? The editors have brought together a distinctive group of scholars from multiple disciplines including social sciences, linguistics and information sciences to discuss and provide some answers to these questions.
The Mediation of Emotion via Information and Communication Technologies
Jane Vincent and Leopoldina Fortunati
Leopoldina Fortunati, Jane Vincent and Julian Gebhardt
This book discusses the personal and social lives of e-actors interacting within the socio-technical structures of the evolving broadband society by exploring the different ways in which individuals, social groups, institutions, operators, manufactures, policy makers, designers and other parties contribute to human communication and social interaction in contemporary media societies. The volume covers four theoretical and empirical areas of research: the conceptual perspectives of e-actors, the emergence of new forms of agency, subjectivity, and mediated interpersonal communication, the everyday life experiences of e-actors, and finally the shaping policies and regulations in the broadband society.
Edited by Alberto Abruzzese, Nello Barile, Julian Gebhardt and Jane Vincent
This highly topical book deals with the new frontiers of digital television addressing the challenges it faces as a result of the upsurge of new and converging digital technologies. In a world which has developed online interactivity and new roles for its users, a new scenario of the domestic sphere is emerging where television has lost its dominance within audiovisual products to the Internet, videogames, tablets, mobile phones, and more. Contemporary digital television is thus a field where different platforms, languages and formats compete in order to become the dominant standard for the future. In this new TV ecosystem audiences are negotiating their identities and are implementing practices of use which are redesigning the entire processes for TV production and consumption.