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Gamify Your Classroom

A Field Guide to Game-Based Learning – Revised edition

Series:

Matthew Farber

This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!

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Extract

New literacies emerge and evolve apace as people from all walks of life engage with new technologies, shifting values and institutional change, and increasingly assume ‘postmodern’ orientations toward their everyday worlds. Despite many efforts to take account of such changes, educational institutions largely remain out of touch with the range of new ways of making and sharing meanings that increasingly mediate and shape the lives of the young people they teach and the futures they face. This series aims to explore some key dimensions of the changes occurring within social practices of literacy and the educational challenges they present, with a view to informing educational practice in helpful ways. It asks what are new literacies, how do they impact on life in schools, homes, communities, workplaces, sites of leisure, and other key settings of human cultural engagement, and what significance do new literacies have for how people learn and how they understand and construct knowledge. It aims to challenge established and ‘official’ ways of framing literacy, and to ask what it means for literacies to be powerful, effective, and enabling under current and foreseeable conditions. Collectively, the works in this series will help to reorient literacy debates and literacy education agendas.

For further information about the series and submitting manuscripts, please contact:

Michele Knobel & Colin Lankshear Montclair State University Dept. of Education and Human Services 3173 University Hall Montclair, NJ 07043 michele@coatepec.net

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