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Subjective Experiences of Interactive Nostalgia

Edited By Ryan Lizardi

From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.

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Contributors

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Alexandra Bardan earned a B.A. in Fine Arts from the Art Academy, Bucharest and a Ph.D. in Information and Communication Sciences at Université Sorbonne-Nouvelle Paris 3. She is a lecturer at the Faculty of Journalism and Communication Studies, University of Bucharest, where she teaches courses in editorial design, photojournalism, digital image production, and desktop publishing. Her research interests cover visual communication, post-communist nostalgia, social history, and everyday life in communist Romania.

Raymond Blanton is Assistant Professor of Communication Arts in the School of Media and Design at the University of the Incarnate Word in San Antonio, Texas. His research is primarily concerned with the civic and religious dimensions of rhetoric, communication, and media in intellectual history and American culture, particularly the mythology of the road in the Delta blues, in Martin Luther King, Jr. and the American civil rights movement, and the history of cinema.

Jonathan M. Bullinger, Ph.D., is a collective memory scholar specializing in late-20th U.S. culture around commemorative issues of war and popular culture. His doctoral work focused on the remembrance of World War II in the U.S., 1984–2012, and he is currently working on a project focusing on the historicization of post-war popular culture products during the ‘80s and ‘90s. He has also published on the topic of World War II, historical representation, and video games.

Sebastian Felzmann, M.A., studied German Literature and Journalism at the KIT (2003–2009) and worked as a research assistant and project...

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