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Subjective Experiences of Interactive Nostalgia

Edited By Ryan Lizardi

From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.

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Library of Congress Cataloging-in-Publication Data

Names: Lizardi, Ryan, editor. Title: Subjective experiences of interactive nostalgia / edited by Ryan Lizardi. Description: New York: Peter Lang, 2019. Includes bibliographical references and index. Identifiers: LCCN 2019002415 | ISBN 978-1-4331-6242-8 (hardback: alk. paper) ISBN 978-1-4331-6243-5 (paperback: alk. paper) | ISBN 978-1-4331-6244-2 (ebook pdf) ISBN 978-1-4331-6245-9 (epub) | ISBN 978-1-4331-6246-6 (mobi) Subjects: LCSH: Nostalgia. | Social media—Psychological aspects. Social media—Social aspects. | Computer networks—Social aspects. Classification: LCC BF575.N6 L59 2019 | DDC 302.23/1019—dc23 LC record available at DOI 10.3726/b14765

Bibliographic information published by Die Deutsche Nationalbibliothek. Die Deutsche Nationalbibliothek lists this publication in the “Deutsche Nationalbibliografie”; detailed bibliographic data are available on the Internet at

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