Show Less
Restricted access

Subjective Experiences of Interactive Nostalgia

Edited By Ryan Lizardi

From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.

Show Summary Details
Restricted access

Introduction (Ryan Lizardi)

Extract

| 1 →





Introduction

RYAN LIZARDI

Nostalgia is a tricky subject to tackle, considering the ways in which it has not only changed in conception over time, but also in the recent burgeoning and rich scholarly explorations. This collection seeks to work in concert with, and in complement to, the many scholars who have come before and looked at what it means to long for a past time, place, object, country, media, or even state of mind. Where this collection seeks to differ is in its approach, or more appropriately approaches.

There are as many varied experiences of nostalgic longing as there are varied approaches to studying nostalgia. A deep deconstruction of nostalgia’s beginnings as a description of a literal homesickness amongst the Swiss army, progressing to a memory malady for the likes of Freud to analyze, and then to a postmodern intertextual concept might be necessary in some chapters of this collection, while others will choose to focus on the history of the term only briefly. And this choice, in some ways, is entirely the point of why this particular focus on subjective experiences of interactive nostalgia is necessary. Recent scholars have done a masterful job of exploring many aspects of the term, Janelle Wilson, Paul Grainge, Svetlana Boym, Stephanie Coontz, Alastair Bonnett, Emily Keightley, Michael Pickering, and Tim Wildschut representing just a few. Emmanuelle Fantin, Ekaterina Kalinina, Manuel Menke, and Katharina Niemeyer even created the International Media and...

You are not authenticated to view the full text of this chapter or article.

This site requires a subscription or purchase to access the full text of books or journals.

Do you have any questions? Contact us.

Or login to access all content.