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Global Media Literacy in a Digital Age

Teaching Beyond Borders


Edited By Belinha S. De Abreu and Melda N. Yildiz

How do we connect with one another? How do the media portray different cultures and beliefs? What messages are often omitted from media? How do we connect what we see in the worldwide media to the classroom? This book, divided into four parts, serves to answer many of these questions. In Part 1, readers are provided with a historical look at media literacy education while glimpsing the future of this educational movement. Part 2 curates voices from around the globe, from practitioners to researchers, who provide a look at issues that are of consequence in our worldwide society. Part 3 focuses on education through cases studies that give educational perspectives and assessment opportunities. The final section, «Take Action», offers the reader resources for growing global media literacy around the world. This timely resource provides a look at how media literacy education has become a global and interconnected dialogue brought about by the evolution of technology.


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Appendix A: Glossary and Key Terms


Acceptable Use Policies (AUP): AUP is a document with a set of rules developed by schools and school districts to prevent potential legal action, to inform parents of the use of new media and technologies in the school, and to provide guidelines for educators and students. Assistive technology: Technology tools that enable individuals with a dis- ability to access curriculum or to accomplish daily activities with minimal assistance. Avatar: An avatar is a representation of a person or character in graphical form in 2 or 3 dimensions. A user may create and use an avatar in his or her likeness while participating in digital spaces, such as online games, virtual worlds, or Internet communities. There are applications that allow users to create customized avatars as characters that can speak using computerized or recorded speech. Badges: Digital badges are typically icons that represent a skill or achieve- ment that has been earned. Badges may be earned from various websites or awarded by others. People usually display their badges online in a digital com- munity, blog, game, or other online space to share their skills and accomplish- ments for public recognition. Banking education: In the banking concept, education is considered an act of depositing knowledge, in which the students are the depositories and the teacher is the depositor. Paulo Freire first uses it in his book Pedagogy of the Oppressed. Students are considered empty containers and the role of teacher is to deposit knowledge into the students’ containers. The banking model of...

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