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Intellectual Property Law and Interactive Media

Free for a Fee


Edward Lee Lamoureux, Steven L. Baron and Claire Stewart

Now in its second edition, this book offers a comprehensive treatment of intellectual property law and interactive media. Having been thoroughly updated, this edition captures emerging trends and issues in a shifting landscape (including international contexts and games/virtual worlds), legislative and judicial history, and the efforts to balance public and private interests. It explains the details relating to procedural issues in connection with each of the varied and unique forms of intellectual property management (copyright, patent, open source/open publishing, trademark, trade secrets, personal torts – right of publicity, privacy, defamation – and digital rights management) and registration.
Each chapter now includes a section that clearly introduces the fundamentals of the IP law aspect highlighted in the chapter. Each chapter also includes a new section dedicated to emerging Issues.
Case coverage is revised in two important ways: the bulk of the case analyses have been moved to a second volume, Case Analyses for Intellectual Property Law and New Media (Baron, Lamoureux, and Stewart); and references to cases in the primary text direct readers to pertinent sections in the new book.
The coverage allows this second edition to serve as an excellent resource for undergraduates studying interactive media, as well as being a primer for first year IP law students, a handbook for entrepreneurs, a guidebook for general lawyers to assist in referrals, and an interesting read for those simply curious about the field.
The books are supplemented by, a blog providing textual updates, online links to bibliographic materials, and extensive resource aggregation. Learning objectives for each chapter and a glossary of key terms is provided within the texts.
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Chapter 3: Patent




Let’s begin this chapter by considering another conundrum. The case at hand is based on real events, with the specifics changed somewhat to protect identities and ideas.

The final project in the introductory Multimedia Production course at Bradley University (MM 113) requires students to combine the work they’ve done and skills they’ve learned throughout the semester into a substantial Web-based presentation. The students compile text, illustrations, graphics, photographs, sound, motion video, and animation with user interfaces to encourage and guide user-based engagement and activities. The topics are up to the students; they prepare a number of preliminary exercises and assignments as they work toward the final project.

During a recent semester, a student proposed the development of a piece of software as his final project. The student had written software code that enables Apple computer users to coordinate a number of software activities simultaneously and efficiently. The student’s final project for the class “rolled out” the product and illustrated its functions and uses via a Web-based presentation featuring the various media types represented in the course. ← 91 | 92 →

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