Extending Marshall McLuhan – Second Edition
Chapter 47. Virtual Reality (VR) and Simulations
← 378 | 379 →
· 47 ·
VIRTUAL REALITY (VR) AND SIMULATIONS
Content and extension: Virtual reality (VR) and simulations extend reality and flip into hyper-reality.
Cascade: The cascade is from the mind of the virtual reality or simulation creator to sundry textual, auditory, and visual media through computer hardware, software, and peripherals to the body, sense organs, and mind of the user(s).
LOM: Virtual reality enhances gaming and training for dangerous missions, obsolesces reality, retrieves fantasy, and reverses into unreality and hyperreality.
47.1 What Is VR?
“Virtual reality is immersive, which means that it is a medium whose purpose is to disappear.”
—Bolter and Grusin (1999, p. 21) ← 379 | 380 →
There is a sense in which writing was the virtual reality of speech; print the virtual reality of writing; the telephone the virtual reality of the voice; movies and then television the virtual reality of plays, spectacles, and live events; and pornography the virtual reality of sex. Any medium that imitates another medium is a form of virtual reality.
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