Connecting Classrooms, Digital Media, and Popular Culture – Revised edition
Edited By Donna E. Alvermann
Chapter 2: Multimodal Pedagogies: Playing, Teaching, and Learning with Adolescents’ Digital Literacies
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Playing, Teaching, and Learning with Adolescents’ Digital Literacies
Lalitha Vasudevan, Tiffany DeJaynes, and Stephanie Schmier
In a computer lab on the sixth floor of a federal building, four young men and one young woman spread themselves out across the machines. Three iMacs were brought in that day and set up adjacent to one another on a long folding table, and eight PCs lined the perimeter of the room. Frankie, the young woman, used one of the PCs connected to the Internet to search YouTube (youtube.com) for a video she had previously uploaded to the video-sharing site. Bruce sat down in front of an iMac, opened up iMovie, and named his file “slickone,” after the moniker he had earned in his neighborhood. All of the images he wanted to use for his afternoon movie project were on his MySpace page, so he borrowed a flash drive from the facilitator of the digital media dropin hours and accessed his online profile on a PC. After selecting six images, and with Joey’s help, he transferred the images onto the iMovie clip palette. Joey and Bruce worked together to drag and drop the images onto the iMovie timeline, where images and video can be organized into a desired sequence. When Mathu,1 the facilitator, asked if Bruce could find the “effects” tab so that he could apply them to his images, Joey, who was still sitting with Bruce, pointed to...
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