Video Games and the Militarization of Society
Chapter 10. War without End?
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WAR WITHOUT END?
The kinds of games that are very definitely enabling violence are the ones in which you actually hold a weapon in your hand and fire it at human-shaped targets on the screen.
—Lt. Col. Dave Grossman (2009, p. 319)
I began writing this book in the shadow of the massacre on the island of Utøya in Norway in 2011 by extremist and neo-Fascist Anders Breivik. I had been attending an international information and computing technology conference in Rome when the news first broke. At the time I was deeply moved and horrified by the events on that tranquil island. After the event it was reported that the killer had been practicing for his attack with one of the Call of Duty games (Pidd, 2012). I had already begun preliminary work on what was to become this book and had begun looking seriously at First Person Shooter video games. The more I read and the more I played these games the more I began to think that this technology was emblematic of a much deeper and more profound process than one might initially consider.
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