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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach


Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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Library of Congress Cataloging-in-Publication Data

Li, Qing. Learning through digital game design and building in a participatory culture: an enactivist approach / Qing Li. pages cm. — (New literacies and digital epistemologies; vol. 14) Includes bibliographical references and index. 1. Simulation games in education—Design and construction. 2. Computer games—Design. 3. Computer games—Social aspects. I. Title. LB1029.S53L5 371.39’7—dc23 2013015641 ISBN 978-1-4331-1679-7 (hardcover) ISBN 978-1-4331-1678-0 (paperback) ISBN 978-1-4539-1020-7 (e-book) ISSN 1523-9543

Bibliographic information published by Die Deutsche Nationalbibliothek. Die Deutsche Nationalbibliothek lists this publication in the “Deutsche Nationalbibliografie”; detailed bibliographic data are available on the Internet at

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