An Enactivist Approach
Chapter 1: Enactivism: A Framework for Understanding Cognition and Beyond
• CHAPTER ONE •
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This chapter starts with a discussion of learning, knowledge, and cognition. The introduction describes several stories, one of which is a story of Sam, an elementary school teacher, and his kindergarten students, playing with Crayon Physics, an online game. These stories demonstrate that learning can occur through learners’ conscious and unconscious interactions with their environment without any specific, predetermined goals. This leads to the introduction of enactivism, an emerging philosophical paradigm. Such discussion is contextualized by comparing enactivism to constructivism and behaviourism. Then, leading figures in the field of education—Lev Vygotsky, Seymour Papert, and James Paul Gee—are profiled. The ideology of their work forming a foundation for digital game-based learning is discussed. This chapter concludes with a proposed model based on enactivism, integrating learning by game building and Web 2.0.
Learning and Cognition
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