An Enactivist Approach
Chapter 2: Key Elements
• CHAPTER TWO •
← 33 | 34 → Key Elements
Contextualized in the historical studies of learning by game building (e.g., earlier work of using Logo and other programs for learning), this chapter explains the definitions of key concepts including the following: game, rules, learning by game building, and Web 2.0. Then it discusses elements of games (e.g., player, goals, resources, materials) and explores characteristics of good games.
A Brief History of Learning by Game Building
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