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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

Series:

Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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Chapter 4: Core Principles

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• CHAPTER FOUR •



← 80 | 81 → Core Principles

This chapter covers specific instructional tactics for establishing the enactivist learning world focusing on learning through game building. The chapter starts with an overview of the game building process, delineating phases of conceptualizing, prototyping, implementing, and evaluating games. Next, it discusses idea generation and how to place learners at the center of the process. The focus then shifts to ways to create fun and facilitate the development of intelligence. This chapter concludes with specific strategies to encourage students to explore, play, test, and revise.

The Process of Learning by Game Building

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