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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach


Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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Chapter 8: Vital Domains and Basic Tools


← 178 | 179 → • CHAPTER EIGHT •

Vital Domains and Basic Tools

This chapter focuses on important domains related to values and mechanic aspects of implementation for the establishment of an enactivist learning world. It first discusses how to engage and motivate learners through game building, followed by a discourse on the new roles of teachers and learners. Then, it delineates popular game genres and specific game building tools that can be easily integrated into classrooms. Last, it offers methods of how to engage learners in the assessment process, including important issues of “what to” and “how to” assess in order to provide authentic learning experiences.

Learner Motivation and Engagement

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