The Intersection of Audiences and Production in Contemporary Theory – Volume 2
Contributors reflect varied perspectives in their approaches to the spaces formed as a result of rapidly developing and swiftly deploying new communications technologies and social software. They shine multiple spotlights into the intersection of audiences and production, providing a guide toward a nuanced understanding of the interstitial spaces.
7 “For this much work, I need a Guild card!”: Video Gameplay as a (Demanding) Coproduction
♦ CHAPTER SEVEN♦
“For this much work, I need a Guild card!”: Video Gameplay as a (Demanding) Coproduction
Nicholas David Bowman
“Games are a series of interesting decisions.” (Meier, 2012)
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