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Information Society and its Manifestations: Economy, Politics, Culture

Edited By Borut Rončević and Matevž Tomšić

The book provides a compilation of idiosyncratic manifestations of information society in techno-economic, political and cultural spheres. The contributors focus on the increasing complexity within information societies. To manage this complexity, societies develop constantly evolving context-specific modes of meta-governance. The contributions allow a better understanding of well-known conceptualizations and definitions of information society and related concepts such as post-industrial society, post-modernity, as well as network society, and knowledge society.

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Cognitive Processes and Information Technology in Education (Jana Krivec)


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Jana Krivec School of Advanced Social Studies in Nova Gorica Gregorčičeva 19, 5000 Nova Gorica,

Cognitive Processes and Information Technology in Education

Abstract: Intelligent Tutoring Systems (ITS) represent a rapidly developing intersection field between AI and cognitive science. As educational computer systems they help to improve the efficiency of the established group teaching in schools by using one-to-one teaching with instructions and feedback tailored to the individual student characteristics: his prior knowledge level, cognitive style, learning pace, etc. Although intelligent tutoring systems have already proven their effectiveness in many ITS applications, there is still room for improvement. Lately, special focus has been given on building a cognitive model that best replicates the way the human brain process information. This issue is addressed in our research which focuses on the understanding of procedural knowledge processing. More precisely, the goal of our research was to identify chunks, units of meaningful information, in procedural knowledge and to describe their characteristics. For this purpose, chess variants reconstruction analysis was used. The chess game is an appropriate research domain, since it offers several advantages:it is a complex, yet structured environment, the results obtained can be generalized to other domains, it has an objective scale for measuring strength/knowledge of chess players. On the basis of the analysis, different types of procedural chunks were described and a general model of procedural information processing was developed.These results help us to better understand human cognitive processing...

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