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Contemporary Topics in Computer Graphics and Games

Selected Papers from the Eurasia Graphics Conference Series

Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

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6. Methodological Review of Playability Heuristics


6.   Methodological Review of Playability Heuristics

Çakır Aker

Faculty of Communication Department of Digital Game Design Bahcesehir University Istanbul, Turkey

Kerem Rızvanoğlu

Faculty of Communication Galatasaray University Istanbul, Turkey

Barbaros Bostan

Faculty of Communication Department of Digital Game Design Bahcesehir University Istanbul, Turkey

Abstract—This study reviews published scientific literature on the use of heuristics for evaluating player experience to (a) identify the potential contribution of the application of heuristics for assessing player experience, (b) present the status of playability heuristics evaluation procedures for evaluating player experience, and (c) define future research perspectives. By searching online bibliographic databases, 44 relevant articles were selected and included in the study. The aim, methodology, proposed heuristics and conclusions were studied separately for each article. The study indicated that a large variety of approaches on evaluating the experience of video games using heuristics were presented. Because of this, it is not possible to identify a generally accepted approach while studying evaluation of video games. This study intends to present and clarify a much-needed holistic point of view in terms of using heuristics for evaluating player experience because of the current dispersed state of the literature and interlaced heuristic evaluation approaches. The review study indicated that most of the articles presented new heuristics, either by iteratively improving the existing approaches or forming new ones. It is usually suggested that the presented sets...

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