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Contemporary Topics in Computer Graphics and Games

Selected Papers from the Eurasia Graphics Conference Series

Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

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23. Interacting with Boids in an Incompressible Fluid Environment


23.   Interacting with Boids in an Incompressible Fluid Environment

Aytek Aman

Department of Computer Engineering Bilkent University

Ateş Akaydın

Department of Computer Engineering Bilkent University

Uğur Güdükbay

Department of Computer Engineering Bilkent University

Abstract – With the increasing power of computing hardware, computer simulations are being realized in real-time. It is now possible to simulate real-life phenomena on standard personal computers. In this study, we present a school of fish and fluid interaction environment where the school of fish in the environment depict flocking behaviors affected by the flow of an incompressible fluid that can be manipulated interactively by a depth sensor controller. The proposed approach can be used in virtual reality applications and video games to provide immersive underwater scenarios for schools of fish. We developed our application on a commercially available game engine that provides real-time experience for the users.

Keywords: interaction; simulation; crowd simulation

I. Introduction

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