Show Less

The Iconic Turn in Education

Series:

Edited By András Benedek and Kristof Nyiri

Some twenty years after the term iconic turn has been coined, and with a deluge of digital images, videos and animations surrounding, indeed invading, the learning environment, it appears that educational science, and the everyday practice of education, still very much labour under the impact of the past dominance of alphabetic literacy. But while educators clearly need to retain a measure of conservatism, maintain an acute sense for the logic of the written text and preserve the ability to handle extended hardcopy documents, they have to rise to the task, also, of exploiting the potentials of online networked communication, the constant presence of images, both static and moving, and the continuous interplay of words and images.

Prices

Show Summary Details
Restricted access

The Quest for Realistic and 3D Visual Representation: An Iconic Turn in Art History: Zoltán Szüts

Extract

The Quest for Realistic and 3D Visual Representation: An Iconic Turn in Art History Zoltán Szts A great turn in visual culture is under way. My paper seeks to address the issue of the quest for realistic, high-definition and 3D visual representation, in partic- ular on the World Wide Web. The major question that the paper focusses on is this: How does the present iconic turn affect teaching art history? At the same time I intend to point to the altered role of museums in the virtual space: the mu- seum has ceased to function as an establishment of power. I assume that due to the emerging changes generated by digitally recorded artwork and the popularity of the World Wide Web, visual culture has been suddenly given a new horizon of possibilities to express itself. At the same time a new question has appeared: Who will decide and how will it be decided what art history from now on should take into account within this suddenly much broader horizon? I’ve divided the above-mentioned assertions into four parts. My paper be- gins by presenting an overview of Web 2.0 and hypermedia, the phenomena re- sponsible for the recent visual revolution. The second section of my paper will examine the concept of the museum and what impact the World Wide Web has had on it. The third section deals with the struggle for High Definition (HD) and 3D representations of real world objects on the Web. The final section will then...

You are not authenticated to view the full text of this chapter or article.

This site requires a subscription or purchase to access the full text of books or journals.

Do you have any questions? Contact us.

Or login to access all content.