Theories and Methods of Computer Game Studies
Edited By Benjamin Bigl and Sebastian Stoppe
CHAPTER 1: GAME THEORIES
20 20 21 FLORIAN KIEFER Involvierung über Involvierungsbrüche. Eine Strukturanalyse zur Beschreibung des Involvierungspotenzials von Call of Duty 4. Modern Warfare Abstract That video games occupy a substantial part of the leisure culture of children and adolescents seems as undisputed as the fact that their impact and use is controversial discussed. On the one hand there are arguments, which emphas- ize that new media is generally suspected of dumbing down and assumed trig- ger a “digital dementia”. This essay takes a consistently different perspective. The purpose of this article is to analyze a video game while examining its in- itiated involvement. Involvement is hereby divided into two sub-concepts “im- mersion” and “engagement” (Douglas & Hargadon, 2000). Through this point of view we are able to describe the involvement as an expression of gameplay experience, which is based on the structure of game. It is assumed that the game experience is organized via five structural characteristics, of which one (in our opinion the central) draws the attention: the game as system of rules. We aim to examine how the game can move a short- to long-term retention of the apparatus attention to user side. For illustrating the potential of this struc- tural model, this approach will be applied on the first-person shooter: Call of Duty 4. Modern Warfare (2007). Einleitung Dass Bildschirmspiele einen wesentlichen Teil der Freizeitkultur von Kindern und Jugendlichen einnehmen, scheint ebenso unbestritten wie die Tatsache, dass deren Wirkung und Nutzung kontrovers diskutiert wird. Vor allem das jüngst...
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