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Food and the Internet

Proceedings of the 20 th International Ethnological Food Research Conference, Department of Folklore and Ethnology, Institute of Ethnology and Cultural Anthropology, University of Łodź, Poland, 3–6 September 2014

Violetta Krawczyk-Wasilewska and Patricia Lysaght

Discourses about food, especially on social media, affect the dietary choices of many people on a daily basis all over the world. In recognition of this phenomenon, the selection of 25 ethnological essays in this volume explores the effects of the digital age on post-modern food culture. It examines the influence of the Internet as a provider of a seemingly limitless flow of information and discourse about food sources, production, distribution and consumption. It also analyses the attitudes towards food in the context of ecological, environmental, ethical, health, and everyday lifestyle issues – at local, regional and global levels.
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The Role of Internet Recipes in Cooking: Silke Bartsch, Christine Brombach and Gertrud Winkler


Silke Bartsch, Christine Brombach and Gertrud Winkler

The Role of Internet Recipes in Cooking

Cooking recipes are a part of culinary knowledge (Ehlert 2008; Barlösius 2011). Internet recipes are a kind of collective summary of recipes. Today, the abundance of Internet recipes, often with accompanying commentaries, makes it unnecessary to collect them on an individual basis. There seems to be a new way of dealing with traditional and culinary knowledge, such as that in the form of cooking recipes, in western societies.

The Situation in Germany and Switzerland

Cooking is a topic that is much in evidence in the media – in TV Shows and food blogs,1 for example. Many cookbooks are available on the market and an abundance of recipes are ready for downloading from the Internet. Almost everybody, especially young people, has experience of using the Internet and other media forms. In general terms, Internet utilisation consists of (1) communication by using social media, emails and so on; (2) online and offline games; and (3) searching for information, and also for entertainment in the form of music and videos (MPFS 2013; BMFSFJ 2013).

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