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Graphical User Interface Prototyping for Distributed Requirements Engineering

Series:

Sven Scheibmayr

Finding and understanding the right requirements is essential for every software project. This book deals with the challenge to improve requirements engineering in distributed software projects. The use of graphical user interface (GUI) prototypes can help stakeholders in such projects to elicit and specify high quality requirements. The research objective of this study is to develop a method and a software artifact to support the activities in the early requirements engineering phase in order to overcome some of the difficulties and improve the quality of the requirements, which should eventually lead to better software products. Therefore, this study seeks to support the work with these prototypes in distributed projects. It is based on a theoretical analysis and follows a design science research approach.
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ENTSCHEIDUNGSUNTERSTÜTZUNG FÜR ÖKONOMISCHE PROBLEME

Herausgegeben von Christian Becker, Wolfgang Gaul, Armin Heinzl, Alexander Mädche und Martin Schader

INFORMATIONSTECHNOLOGIE UND ÖKONOMIE

(Neuer Reihentitel ab Band 19)

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