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Die Tryin’

Videogames, Masculinity, Culture

by Derek A. Burrill (Author)
©2008 Textbook VIII, 172 Pages

Summary

Die Tryin’ traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by – and produces – a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and historically situated series of practices, products, and performances, all coalescing to produce a real and imagined masculinity that exists in perpetual adolescence, and is reflective of larger masculine edifices at work in politics and culture. Thus, videogames form the central object of study as consumer technologies of control and anxiety as well as possibility and subversion. Moving away from current games research, the book favors a game-specific approach that unites visual culture, cultural studies, and performance studies, instead of a sociological/structural inspection of the form.

Details

Pages
VIII, 172
Year
2008
ISBN (Hardcover)
9781433102424
ISBN (Softcover)
9781433100918
Language
English
Keywords
Technology Videogame USA Videospiel Männlichkeit Soziokultur Videogames Gender Culture Web surfing
Published
New York, Bern, Berlin, Bruxelles, Frankfurt am Main, Oxford, Wien, 2008. VIII, 172 pp.

Biographical notes

Derek A. Burrill (Author)

The Author: Derek A. Burrill received his Ph.D. from the University of California, Davis and is currently Assistant Professor of Media Studies in the Department of Dance at the University of California, Riverside. His work has appeared in Modern Drama, Social Semiotics, Text Technology, and in several anthologies.

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Title: Die Tryin’