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The Nature of Computer Games

Play as Semiosis

by David Myers (Author)
©2003 Textbook XIV, 202 Pages
Series: Digital Formations, Volume 16

Summary

What is the nature of computer games, and what happens when we play them? This book describes human play as a semiotic process and computer game play as a fundamental act of human cognition, or «semiosis». Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts. David Myers argues that computer game play displays a fundamentally intractable, self-reflexive structure – analogous to certain structures of thought – integral to language, consciousness, and our sense of self.

Details

Pages
XIV, 202
Year
2003
ISBN (Softcover)
9780820467009
Language
English
Keywords
Kommunikationswissenschaft Semiotik Computerspiel
Published
New York, Bern, Berlin, Bruxelles, Frankfurt/M., Oxford, Wien, 2003. XIV, 202 pp., 7 fig.

Biographical notes

David Myers (Author)

The Author: David Myers is Associate Professor and Director of Graduate Studies at Loyola University in New Orleans. He received his Ph.D. in radio-television-film from the University of Texas at Austin. His analyses of digital media play and games have appeared in a wide variety of publications, including the international journals Semiotica and Simulation & Gaming.

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Title: The Nature of Computer Games