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Subjective Experiences of Interactive Nostalgia

Edited By Ryan Lizardi

From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.

BIC Classifications

  • The arts (A)
    • Film, TV & radio (AP)
      • Television (APT)
        • Television soap operas (APTS)
  • Reference, information & interdisciplinary subjects (G)
    • Interdisciplinary studies (GT)
      • Communication studies (GTC)
  • Humanities (H)
    • Philosophy (HP)
      • Philosophy: aesthetics (HPN)
      • Popular philosophy (HPX)
  • Society & social sciences (J)
    • Society & culture: general (JF)
      • Cultural studies (JFC)
        • Popular culture (JFCA)
        • History of ideas (JFCX)
      • Media studies (JFD)
        • TV & society (JFDT)
  • Computing & information technology (U)
    • Information technology: general issues (UB)
    • Digital lifestyle (UD)
      • Computer games / online games: strategy guides (UDX)
    • Graphical & digital media applications (UG)
      • Computer games design (UGG)
    • Computer science (UY)
      • Virtual reality (UYV)

BISAC Classifications

  • Art (ART)
    • ART / General (ART000000)
  • Language Arts & Disciplines (LAN)
    • LANGUAGE ARTS & DISCIPLINES / Communication Studies (LAN004000)
    • Library & Information Science (LAN025)
      • LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General (LAN025000)
  • Performing Arts (PER)
    • Television (PER010)
      • PERFORMING ARTS / Television / General (PER010000)
  • Philosophy (PHI)
    • PHILOSOPHY / Aesthetics (PHI001000)
  • Political Science (POL)
    • POLITICAL SCIENCE / General (POL000000)
  • Social Science (SOC)
    • SOCIAL SCIENCE / Customs & Traditions (SOC005000)
    • Sociology (SOC026)
      • SOCIAL SCIENCE / Sociology / General (SOC026000)

THEMA Classifications

  • The Arts (A)
    • Performing arts (AT)
      • Television (ATJ)
        • Television drama (ATJS)
  • Reference, Information & Interdisciplinary subjects (G)
    • Interdisciplinary studies (GT)
      • Communication studies (GTC)
  • Society & Social Sciences (J)
    • Society & culture: general (JB)
      • Cultural & media studies (JBC)
        • Cultural studies (JBCC)
          • Popular culture (JBCC1)
          • History of ideas (JBCC9)
        • Media studies (JBCT)
          • Media studies: Internet, digital media & society (JBCT1)
          • Media studies: TV & society (JBCT2)
  • Philosophy & Religion (Q)
    • Philosophy (QD)
      • Topics in philosophy (QDT)
        • Philosophy: aesthetics (QDTN)
      • Popular philosophy (QDX)
  • Computing & Information Technology (U)
    • Graphical & digital media applications (UG)
      • Computer games design (UGG)
    • Applied computing (UX)
      • Computer applications in the arts & humanities (UXA)
    • Computer science (UY)
      • Virtual reality (UYV)