The Intersection of Audiences and Production in Contemporary Theory – Volume 2
Edited By Rebecca Ann Lind
Contributors reflect varied perspectives in their approaches to the spaces formed as a result of rapidly developing and swiftly deploying new communications technologies and social software. They shine multiple spotlights into the intersection of audiences and production, providing a guide toward a nuanced understanding of the interstitial spaces.
15 Produsing Ethics [for the Digital Near Future]
♦ CHAPTER FIFTEEN♦
Produsing Ethics [for the Digital Near Future]
Annette N. Markham
At the close of 2014, ethics seemed heavy on the public mind. Public attention certainly swelled when Edward Snowden revealed in 2013 that the National Security Agency was collecting massive amounts of data on its citizens. Then, in midsummer 2014, the public learned Facebook had been conducting experiments on its users without their knowledge.1 Concerns about hidden behavioral research and oversight only contributed to existing distress about data privacy. Shortly thereafter, a clash among game developers exploded into rampant denigration of and physical threats toward female game developers through social media. What was called “Gamergate” added a different set of ethics issues to the conversation—the ethics of hate speech and harassment. Although the misogynistic harassment of all feminists everywhere abated somewhat by the start of 2015, the controversy continues.
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