Education, Innovations and Democracy
The purpose of this book is to encourage the use and exploration of imagination, intuition and insight as essential ingredients for scientific, educational and civic endeavors. This groundbreaking book is a kind of intellectual provocation, but also an antidote for our current crises in education. It is a dizzying, transdisciplinary and morphing romp through fields as disparate as complexity theory, quantum physics, neuroscience, political sciences as well as the innovative uses of games.
Part I Path
Labyrinths are ancient buildings of a specific arrangement that are basically everywhere—all over the world. There are many types of labyrinths, although they have a common schema (entanglement). Their origin is shrouded in mystery, objective and shapes are very diverse. They appeared in various cultures, at different times and in very diverse places (Arizona, Iceland, Scandinavia, Crete, Egypt, India and Sumatra).
They all constitute a type of a game, which does not mean that they should not be taken seriously. According to Hindu tradition—the Universe itself is a game played by gods. Thus, to walk in a labyrinth is to follow Dancing Shiva-Nataraja (Divine Dancer whose dance symbolizes his constant destruction and creation of the Universe).
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