Theories and Methods of Computer Game Studies
Edited By Benjamin Bigl and Sebastian Stoppe
Matthew Barr, M.Sc. | is a PhD researcher and research developer at the Humanities Advanced Technology & Information Institute, Universi- ty of Glasgow, Scotland. He teaches on, and co-ordinates, the MSc IT Multimedia Systems course and lectures on various video game-related topics. Matthew’s PhD research focuses on the relationship between vid- eo games and learning. Juan F. Belmonte, M.A. | is a research associate and PhD candidate at the University of Murcia, Spain. His dissertation explores the ways in which discourses about gender identity and sexuality are produced and reproduced in computer games. He was a Graduate Fulbright Scholar at Indiana University (2009-2011) and co-organizer of the 6th International Conference on the Philosophy of Computer Games (Madrid, 2012). Rafael Bienia, M.A. | is a PhD candidate at the Department of Litera- ture and Arts at Maastricht University, The Netherlands. He is part of the project “Narrative Fan Practices”, funded by the national research coun- cil “Nederlandse Organisatie voor Wetenschappelijk Onderzoek”. In his dissertation he approaches three types of role-playing games: Pen & Pa- per, MMORPG, and larp with actor-network theory. Beside research, Ra- fael teaches in the university’s Bachelor and Master Programs. He has studied Comparative Literature and English Studies at the Johannes- Gutenberg Universität, Mainz, Germany. Benjamin Bigl, M.A. | is a research assistant at the Institute for Com- munication and Media Studies at the University of Leipzig, Germany. His research currently focuses on the reception of computer games as well as topics related in the field of online communication. Benjamin has studied Communication...
You are not authenticated to view the full text of this chapter or article.
This site requires a subscription or purchase to access the full text of books or journals.
Do you have any questions? Contact us.Or login to access all content.