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Graphical User Interface Prototyping for Distributed Requirements Engineering

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Sven Scheibmayr

Finding and understanding the right requirements is essential for every software project. This book deals with the challenge to improve requirements engineering in distributed software projects. The use of graphical user interface (GUI) prototypes can help stakeholders in such projects to elicit and specify high quality requirements. The research objective of this study is to develop a method and a software artifact to support the activities in the early requirements engineering phase in order to overcome some of the difficulties and improve the quality of the requirements, which should eventually lead to better software products. Therefore, this study seeks to support the work with these prototypes in distributed projects. It is based on a theoretical analysis and follows a design science research approach.
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Bibliography

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Ackerman, M., and Halverson, C. (1999). Organizational Memory: Processes, Boundary Objects, and Trajectories. In Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences.

Arnowitz, J., Arent, M., and Berger, N. (2007). Effective Prototyping for Software Makers. Morgan Kaufmann.

Aurum, A., and Wohlin, C. (Eds.) (2005a). Engineering and Managing Software Requirements. Springer.

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