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Culture, Communication, and Creativity

Reframing the Relations of Media, Knowledge, and Innovation in Society

Edited By Hubert Knoblauch, Mark D. Jacobs and René Tuma

It is the premise of this volume that the rising importance of creativity in modern culture is related to dramatic changes in communication. In the last decades we have witnessed a revolutionary change in the ways we interact with one another. This transformation of the structure of communication is one of the most decisive aspects of the creativity of culture. The full aim of this volume therefore is to explore the resulting transformation in the relations of culture, creativity, and communication.
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The Internet and Creativity: Children as Prosumersof Online Cultural Content


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The Internet and Creativity: Children as Prosumers of Online Cultural Content



Access to, and use of, Information and Communications Technology (ICT) has become widespread in the last 20 years, in conjunction with increasing diversification of businesses and institutions, products and services, through the World Wide Web. The Internet rapidly became an always-on, easy-to-use tool for activities of everyday life, from work to education, from communication to entertainment. Thus, it is not surprising that computers and the Internet have become fundamental means for production and consumption of culture in contemporary societies. Children are no exception to this trend.

The Internet currently plays a key part in the cultural practices of children. It has replaced TV as the main purveyor of mass culture to younger generations, with the added feature of allowing not just cultural consumption but also cultural production.

This chapter will look specifically at children’s use of the Internet as an instrument of both cultural consumption and cultural production. We focus on online activities and preferred websites in our attempt to understand the cultural practices of children. Online social networks and weblogs, as well as games, are some of the services that play a particular role here, and children and young people are among their most intensive users. These multidimensional tools bring together different assets from other pre-existing services: they can be used,...

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