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Avatar, Assembled

The Social and Technical Anatomy of Digital Bodies

Series:

Edited By Jaime Banks

Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.

BIC Classifications

  • Society & social sciences (J)
    • Society & culture: general (JF)
      • Media studies (JFD)
  • Computing & information technology (U)
    • Digital lifestyle (UD)

BISAC Classifications

  • Art (ART)
    • ART / Business Aspects (ART043000)
  • Social Science (SOC)
    • SOCIAL SCIENCE / Media Studies (SOC052000)

THEMA Classifications

  • Society & Social Sciences (J)
    • Society & culture: general (JB)
      • Cultural & media studies (JBC)
        • Media studies (JBCT)
          • Media studies: Internet, digital media & society (JBCT1)