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Re:Play

Game Design and Game Culture

by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
©2003 Textbook X, 270 Pages

Summary

Computer and video games are only a few decades old, but in that short time they have exploded into our culture – as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play – capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.

Details

Pages
X, 270
Publication Year
2003
ISBN (Softcover)
9780820470535
Language
English
Keywords
playtoys popular media design violence erotics
Published
New York, Bern, Berlin, Bruxelles, Frankfurt/M., Oxford, Wien, 2003. X, 270 pp., num. ill.
Product Safety
Peter Lang Group AG

Biographical notes

Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)

The Editors: Amy Scholder is the series editor of books on technology, new media and culture at Eyebeam. Eric Zimmerman is the CEO of gameLab, a New York-based game developer. Eyebeam (www.eyebeam.org) is a not-for-profit new media arts organization in New York City that engages cultural dialogue practiced at the intersection of the arts and sciences. Re:Play is part of Eyebeam’s annual series of web-based discussion forums which address pertinent issues about technology and popular culture.

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Title: Re:Play