Re:Play
Game Design and Game Culture
©2003
Textbook
X,
270 Pages
Series:
New Literacies and Digital Epistemologies, Volume 18
Summary
Computer and video games are only a few decades old, but in that short time they have exploded into our culture – as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play – capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.
Details
- Pages
- X, 270
- Publication Year
- 2003
- ISBN (Softcover)
- 9780820470535
- Language
- English
- Keywords
- playtoys popular media design violence erotics
- Published
- New York, Bern, Berlin, Bruxelles, Frankfurt/M., Oxford, Wien, 2003. X, 270 pp., num. ill.
- Product Safety
- Peter Lang Group AG