The Work of Play
Meaning-Making in Videogames
©2011
Textbook
XII,
222 Pages
Series:
New Literacies and Digital Epistemologies, Volume 48
Summary
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.
Details
- Pages
- XII, 222
- Publication Year
- 2011
- ISBN (PDF)
- 9781433193064
- ISBN (Softcover)
- 9781433109058
- ISBN (Hardcover)
- 9781433109065
- DOI
- 10.3726/b19057
- Language
- English
- Publication date
- 2021 (September)
- Keywords
- Videogames serious games the work of play situated learning
- Published
- New York, Bern, Berlin, Bruxelles, Frankfurt am Main, Oxford, Wien, 2011. XII, 222 pp., num. ill.
- Product Safety
- Peter Lang Group AG