Freedom to Play
A Ludic Language Pedagogy Primer
Summary
"From interactive strategies to playful techniques, this book is your passport to a rich adventure of literacy teaching. Whether you are a teacher or researcher, prepare to be inspired and entertained as you discover the intersection of play and games, literacy and language education. With tons of practical details, this is a perfect guide for teachers to find SPACE for their students to play!"
—Matthew Farber, Associate Professor, University of Northern Colorado; author, Gaming SEL.
"Freedom to Play provides an engaging – and intrinsically playful – practical guide for language educators (and teachers more generally) looking to create more gratifying experiences in their classrooms. Underpinned by personal reflection and theory, this guide provides an accessible and convincing introduction to the value of playful learning."
—Nicola Whitton, Professor of Digital Learning and Play, Northumbria University, UK
Excerpt
Table Of Contents
- Cover
- Title
- Copyright
- About the author
- About the book
- This eBook can be cited
- Contents
- List of Figures
- List of Tables
- List of Interstitials
- Acknowledgments
- 1. An invitation to play
- Dear Reader,
- To teachers
- To researchers and other folks in the audience
- On the “Goldilocks tone”
- Interstitial notes
- How we’ll play together in this book
- Constraints → Ways to play (SPACE) → Building playgrounds
- Chapter 2: Finding the freedom to play in educational constraints
- Chapter 3: What is ludic language pedagogy?
- A quick note about Chapters 4, 5, and 6
- Chapter 4: Level up your ludic literacy
- Chapter 5: Level up your language literacy
- Chapter 6: Level up your pedagogy literacy
- Chapter 7: Make your ludic language pedagogy
- Chapter 8: Assess and share your ludic language pedagogy
- Author introductions
- 👋 Hi! I’m James. I’m a teacher.
- 👋 Hi! I’m James. I’m also a researcher.
- 🙋 Hi, I’m Jonathan. I’m a teacher.
- 🙋 Hi, I’m Jonathan. I’m also a researcher.
- 2. Constraints and play in education
- 🤔 Why play?
- 🪢 STEP 1: Know your constraints
- 🏭 Schools as factories
- 🧪 The tyranny of testing
- 🏅 The epitome of the factory model
- 🖥 Datafication
- 💮 Grades
- 🎰 Gamification
- 👩 🎓 Learnification of education
- 🤖 Technology replacing teachers?
- ⏸ Pause: Can we REALLY play in schools?
- ➡ From factories to playgrounds
- 🗂 From grades to portfolios
- 🥅 From single to many goals
- ⚖ From “all work no play” to a healthy work-play balance
- 🤔 But what about cram schools?
- 🎁 Wrap up
- 🤸 STEP 2: Understand the “ways to play”
- ☺ Play is gratifying
- 📐 Contemporary literacy education angle
- 📐 Playful education angle
- 📐 Progressive pedagogy angle
- 🦌 Rewilding the classroom
- 📏 We need SPACE to play!
- 🏗 STEP 3: Build your playground(s)
- 🅿 Pedagogy is play
- 🧑 🎓 STEP 4: Let students play
- Short examples of how we have created freedom to play
- 😲 Ludic students
- 🔁 STEP 5: Share your playgrounds
- Part 1: Focus on your playground
- Part 2: Share and connect your playground to other playgrounds
- 3. What is ludic language pedagogy?
- The ludic
- Gaming literacy as a pedagogical imperative
- Ludic: The terminology
- Ludic as a pedagogical framing device
- Ludic in objects and you
- The language
- Language is play
- The pedagogy
- Pedagogy is play
- The dangers of “ludic-like” approaches to teaching
- Diversify more → Be more inclusive → Matter more
- Ludic
- Literacy and language
- Pedagogy
- Wrapping up
- 👽 Want to know more?
- 4. Level up your ludic literacy
- Introduction
- 1. Ludic objects
- 2. Ludic in you!
- Ludic as playing within constraints
- Wrap-up
- Section 1: Play
- Type A: Ludic in you—Being playful
- Type B: Ludic objects—Playful things
- Section 2: Learn about
- Questions to level up your ludic literacy—Introduction
- Questions to level up your ludic literacy
- Would you like to learn more? (Some recommended reading)
- Section 3: Apply what you’ve learned
- Application Step 1: Understand the known
- Application Step 2: Understand the new
- Section 4: Yeet
- Roleplays
- Identity play
- Outdoor play
- Board games and card games
- Word games
- Drama
- Improvise and imagine
- Storytelling
- Digital games
- Debate
- Make things together
- 5. Level up your language literacy
- Introduction
- Section 1: Play with some language and literacy
- Step 1: Focus on the words in the rules of the game
- Step 2: Focus on the words while playing the game
- Step 3: Focus on words in the world about the game
- So what? Who cares?
- Section 2: Learn more about language and literacy
- 1: Games are language
- 2: Literacy is more than reading and writing
- 3: Literacy is more than vocabulary
- 4: Literacy is genre
- 5: Literacy is social and cultural
- 6: Literacy is multimodal
- 7: Literacy is participation
- 8: Literacy is everything; everything is a literacy
- 9: The pedagogy of multiliteracies
- Would you like to learn more? (Some recommended reading)
- Section 3: Apply what you’ve learned
- Application Step 1: Explore words and the world by learning and teaching
- Application Step 2: How do you teach language and literacy?
- Section 4: Yeet
- 6. Level up your pedagogy literacy
- Introduction
- Pedagogy is a literacy
- Section 1: Play with some pedagogy
- Step 1: A word game
- Step 2: A different word game
- Step 3: Yet another word game
- Section 2: Learn more about Pedagogy
- 1: SPACE for pedagogy
- 2: Methods
- 3: Materials
- 4: Mediation
- Would you like to learn more? (Some recommended reading)
- Section 3: Apply what you’ve learned
- 1: Get your LLP kitchen in order
- 2: Are you missing any ingredients?
- 3: Express your LLP kitchen
- 4: Sequence some delicious MMM into an idea
- Section 4: Yeet
- More methods
- More materials
- More mediation
- 7. Making your ludic language pedagogy
- Short introduction
- STEP 1: What do you teach?
- STEP 2: What are your constraints?
- STEP 3: Who are your students?
- Overview of the above
- STEP 4: How will you teach?
- Build your playground
- Lesson template (for the REALLY stuck)
- 8 Assess and share your ludic language pedagogy
- Introduction
- Section 1: Assessing your ludic language pedagogy
- Step 1: “What should I research?”
- Step 2: “How do I assess my ludic language pedagogy?”
- Step 3: “Where do I stick these thermometers?”
- Step 4: Research templates (combine your LLP lesson plan with some thermometers)
- Step 5: A few research tips
- Would you like to learn more? (Some recommended reading)
- Section 2: Sharing your ludic language pedagogy
- 1: What to share?
- 2: Where to share?
- 3: How to share in the Ludic Language Pedagogy Journal?
- References
- Index
List of Tables
Chapter 2
Table 2.1. A pocketable version of the steps to finding your freedom to play
Table 2.2. Some differences between rigid and ludic teaching methods
Table 2.3. Comparison of playgrounds and factories
Table 2.4. Common classroom terminology and their gamified version
Table 2.5. Going from a “school as factory” model to “school as playground” model
Table 2.6. Core tenets of three different approaches to teaching
Table 2.7. Comparison of player freedom in play and in games
Table 2.8. Examples of creating playgrounds within certain constraints
Table 2.9. Conceptualizing classrooms as games and playgrounds
Table 2.10. Specific examples of how we have created freedom to play
Table 2.11. Playing within the constraints of academic research
Table 2.12. The various roles that students have taken on in our classrooms
Table 2.13. Finding the freedom to play within the constraints of research
Table 2.14. Our literacy teaching remix of Zimmerman’s Ludic Century Manifesto
Chapter 3
Table 3.1. Overview of the following 3 chapters
Table 3.2. Examples of ludic, language, and pedagogical elements
Table 3.3. Example of being inclusive with ludic object choice
Table 3.4. Ludic objects and accessibility considerations
Table 3.5. Potential for deep play with ludic objects in a safe space
Table 3.6. Get to know each other’s literacies
Table 3.7. On the metafunctions of language
Chapter 4
Table 4.1. Definitions of ludic objects and the ludic in you
Table 4.2. Ludic objects, or, “things that invite us to play”
Table 4.3. The intersection of ludic in objects and ludic in you
Table 4.4. How a teacher can use ludic objects or be playful
Table 4.5. A non-exhaustive list of ludic objects and practices
Table 4.6. Kindness cards for you to use
Table 4.7. Sarcasm BINGO cards
Table 4.8. Role play role cards
Table 4.10. James’s answers to ludic questions for his task-based gaming curriculum
Table 4.11. A pocketable version of questions to ask when choosing a ludic object
Table 4.12. A space for you to transcribe your play sessions
Table 4.13. A space for you to brainstorm ludic objects
Table 4.14. Test your ludic knowledge
Table 4.15. A brainstorming scratchpad for you
Table 4.16. Our ludic object recommendations
Table 4.17. A table for you to write down your ideas
Table 4.18. Learn more about your ludic objects
Table 4.19. An example of P.L.A.Y.ing with ludic objects and the ludic in you
Table 4.20. Roleplays we have used in our teaching
Table 4.21. Identity play ideas we have used in our teaching
Table 4.22. Outdoor play we have used in our teaching
Table 4.23. Board and card games we have used in our teaching
Table 4.24. Word games we have used in our teaching
Table 4.25. Drama ideas we have used in our teaching
Table 4.26. Improvisation games we have used in our teaching
Table 4.27. Storytelling ideas we have used in our teaching
Table 4.28. Digital games we have used in our teaching
Table 4.29. Debates we have used in our teaching
Table 4.30. Making activities we have used in our teaching
Chapter 5
Table 5.1. Language in UNO’s rules
Table 5.2. UNO gameplay language brainstorming
Table 5.3. Language you used while playing UNO
Table 5.4. Taking time to reflect on the language in UNO
Table 5.5. The language you noticed in a gamer text
Table 5.6. What we noticed in a gamer text
Table 5.7. Taking time to reflect on the language in the text
Table 5.8. Deeper text analysis, step 1
Table 5.9. Deeper text analysis, step 2
Table 5.10. Deeper text analysis, step 3
Table 5.11. Taking time to reflect a bit more on the language in the text
Table 5.12. Taking time to reflect on Words in the World for teachers and students
Table 5.13. Summary of Section 1; a comparison of language at the three levels
Table 5.14. Pre-play worksheet about words about games in the world
Table 5.15. Post-play worksheet about words about games in the world
Table 5.16. The rules of “20 Questions” create questions players ask each other
Table 5.17. Pros and cons of communicative language teaching
Table 5.18. A vocabulary literacy worksheet (example)
Table 5.19. Language differences in a rule book and a play session
Table 5.20. Masuda and deHaan’s (2015) comparison data of a game’s rulebook and gameplay
Table 5.21. Mini-map of the next few interstitials
Table 5.22. What does the Reddit comment mean to you?
Table 5.23. Debriefing questions about language, education, games, and society
Table 5.24. Worksheet to connect words from games to words in the world
Table 5.25. Jonathan’s scaffolding of students’ research work after playing and debriefing games
Table 5.26. Questions to help students propose more detailed participatory projects
Table 5.27. Different groups in the same class experiencing, understanding, and participating
Table 5.28. SPACE to imagine your class with groups going through different literacy journeys
Table 5.29. Jonathan’s simple four-step Pedagogy of Multiliteracies exploration
Table 5.30. Students in the Game Camp engaged in multiple literacy processes
Table 5.31. 6 ways to apply your knowledge about words and worlds
Table 5.33. Reflect on your literacy work
Table 5.34. Literacy teaching questions
Table 5.35. Example literacy worksheet titles
Table 5.36. Language or literacy we have experience with, and we think you’ll enjoy, too
Chapter 6
Table 6.2. James’ “Kotoba Rollers” pedagogy literacy and LLP beginnings
Table 6.3. Jonathan’s “Game Terakoya” pedagogy literacy and LLP beginnings
Table 6.4. An example of a character sheet for you!
Table 6.5. Play a different word game
Table 6.6. Reflect on the game
Table 6.7. Answer more questions about the text
Table 6.9. P is for Participation
Table 6.12. E is for Experiences
Table 6.13. Philosophy tentpoles
Table 6.14. Philosophy blindspots
Table 6.15. Philosophy questions
Table 6.16. A space for you to DRAW your teaching philosophy
Table 6.17. The why and how of your teaching philosophy
Table 6.18. Methods sorted by pedagogical philosophy
Table 6.19. Short teaching sequences
Table 6.20. Longer teaching sequences
Table 6.21. Materials sorted by pedagogical philosophy
Table 6.22. Short teaching sequences
Table 6.23. Longer teaching sequences
Table 6.24. An expensive classroom-as-playground
Table 6.25. A cheaper classroom-as-playground
Table 6.26. A “Goldilocks Zone” classroom-as-playground?
Table 6.27. The first part of Jonathan’s grading rubric. (More in the Online Resources 🔗)
Table 6.28. What games and teaching can do
Table 6.29. A simple example of when and how to mediate
Table 6.30. Mediation sorted by ways teachers can influence learning
Table 6.31. Teacher actions, addendum
Table 6.32. Mediation sequence template
Table 6.33. Mediation sequence 1
Table 6.34. Mediation sequence 2
Table 6.35. Mediation sequence 3
Table 6.36. Mediation sequence 4
Table 6.37. Mediation sequence 5
Table 6.38. Mediation sequence 6
Table 6.39. Mediation sequence 7
Table 6.40. Mediation sequence 8
Table 6.41. My LLP methods ingredients
Table 6.42. My LLP materials ingredients
Table 6.43. My LLP mediation ingredients
Table 6.44. LLP MMM shopping list
Table 6.45. Express your LLP kitchen
Table 6.46. Delicious (MMM!) LLP sequence 1
Table 6.47. Delicious (MMM!) LLP sequence 2
Table 6.48. Ways to play with our yeeted materials
Chapter 7
Table 7.1. Questions, LLP elements, and their related chapters
Table 7.2. Different considerations of what “literacy” means
Table 7.3. More questions about your students’ literacies
Table 7.4. A space for you to consider your constraints
Table 7.5. Who are your students?
Table 7.6. A space to pull all the above thoughts together
Table 7.7. Considerations for your methods, materials, and mediation techniques
Chapter 8
Table 8.1. Reasons to (and reasons not to) assess and share your ludic language pedagogy
Table 8.2. Assessment and SPACE creation
Table 8.3. Gameplay transcription LLP thermometer question and answer session
Table 8.4. Best play montage LLP thermometer question and answer session
Table 8.5. Evidence-based reflection instructions to students (Example 1)
Table 8.6. Evidence-based reflection instructions to students (Example 2)
Table 8.7. Evidence-based reflection instructions to students (Example 3)
Table 8.8. Evidence-driven reflection LLP thermometer question and answer session
Table 8.9. Example vocabulary test
Table 8.10. Vocabulary test LLP thermometer question and answer session
Table 8.12. The sequence of analyzing and applying that Jonathan’s student did (deHaan, 2019)
Table 8.13. Literacy analysis LLP thermometer question and answer session
Table 8.15. Semi-structured interviews LLP thermometer question and answer session
Table 8.16. Concept maps LLP thermometer question and answer session
Table 8.17. Conscientiousness-pass use (from Tanaka, 2021)
Table 8.18. Stimulated recall LLP thermometer question and answer session
Table 8.19. Jonathan’s teaching and research plan 1 (from deHaan, 2019)
Table 8.20. James’s teaching and research plan 1 (from York, 2019, 2020b)
Table 8.21. James’s teaching and research plan 2 (from York, 2023a)
Table 8.22. Simple teaching sequence
Table 8.23. Simple teaching sequence with thermometers in
Table 8.24. Simple teaching sequence with different thermometers
Table 8.25. Simple teaching sequence with different thermometers again
Table 8.26. LLP research sequence 1
Table 8.27. LLP research sequence 2
Table 8.28. Ludic language pedagogy book concepts you can share
Details
- Pages
- XXXII, 600
- Publication Year
- 2025
- ISBN (PDF)
- 9781636675947
- ISBN (ePUB)
- 9781636675954
- ISBN (Softcover)
- 9781636675961
- DOI
- 10.3726/b22314
- Language
- English
- Publication date
- 2025 (March)
- Keywords
- Game-based learning gamification play pedagogy literacy education language teaching inclusivity diversity educational technology learning and society workbooks interdisciplinary games liberation assessment Freedom to Play A Ludic Language Pedagogy Primer James York Jonathan deHaan
- Published
- New York, Berlin, Bruxelles, Chennai, Lausanne, Oxford, 2025. XXXII, 600 pp., 87 b/w ill., 170 tables.
- Product Safety
- Peter Lang Group AG