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Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Learning through Digital Game Design and Building in a Participatory Culture
An Enactivist Approach©2014 Textbook -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
‘Killer Games’ Versus ‘We Will Fund Violence’
The Perception of Digital Games and Mass Media in Germany and Australia©2011 Thesis