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‘Killer Games’ Versus ‘We Will Fund Violence’
The Perception of Digital Games and Mass Media in Germany and Australia©2011 Thesis -
Learning through Digital Game Design and Building in a Participatory Culture
An Enactivist Approach©2014 Textbook -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Applied Research in Digital Wellbeing
©2022 Conference proceedings -
Technological and Digital Risk: Research Issues
©2020 Edited Collection -
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Digital Historical Research on Southeast Europe and the Ottoman Space
©2021 Edited Collection -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection