Loading...

results

42 results
Sort by 
Filter
  • Digital Learning and the Future

    ISSN: 2634-8527

    This interdisciplinary book series examines the use of digital technology in education. It is part of an unfolding educational agenda around technology-enhanced learning, where technology is both blended as a tool within existing pedagogies and drives new pedagogies. The series looks to the future, to emerging technologies and methodologies. Areas of interest include educational futures and future pedagogies, pedagogy and globalization (including MOOC), mobile learning, edtech, technology in assessment, the use of AI in education, and technology and face-to-face blended learning. The series encourages proposals for short-format books (between 25,000 and 50,000 words) with the aim of responding quickly to this rapidly changing field. Short monographs, co-authored or edited collections, case studies, practical guides and more are also all welcome.

    1 publications

  • Title: Learning to Teach in the Digital Age

    Learning to Teach in the Digital Age

    New Materialities and Maker Paradigms in Schools
    by Sean Justice (Author) 2016
    ©2016 Textbook
  • Title: Digital Visual Art Education

    Digital Visual Art Education

    Making, Learning, and Teaching with Digital Media
    by Robert Sweeny (Author) 2024
    ©2024 Monographs
  • Title: Digital Learning Lives

    Digital Learning Lives

    Trajectories, Literacies, and Schooling
    by Ola Erstad (Author) 2013
    ©2013 Textbook
  • Title: Making New Media

    Making New Media

    Creative Production and Digital Literacies
    by Andrew Burn (Author)
    ©2009 Textbook
  • Title: Digital Language Learning

    Digital Language Learning

    New Approaches and Methods
    by Jose Belda-Medina (Volume editor) Christina Holgado-Sáez (Volume editor) Juncal Gutiérrez-Artacho (Volume editor) 2025
    ©2024 Edited Collection
  • Title: Critical Digital Making in Art Education

    Critical Digital Making in Art Education

    by Aaron D. Knochel (Volume editor) Christine Liao (Volume editor) Ryan M. Patton (Volume editor) 2020
    ©2020 Textbook
  • Title: The Work of Play

    The Work of Play

    Meaning-Making in Videogames
    by Aaron Chia Yuan Hung (Author) 2021
    ©2011 Textbook
  • Title: Mobile Learning through Digital Media Literacy

    Mobile Learning through Digital Media Literacy

    by Belinha S. de Abreu (Author) 2018
    ©2017 Textbook
  • Title: Making Knowledge Common

    Making Knowledge Common

    Literacy and Knowledge at Work
    by Lesley Farrell (Author)
    ©2006 Textbook
  • Title: New Creativity Paradigms

    New Creativity Paradigms

    Arts Learning in the Digital Age
    by Kylie Peppler (Author) 2014
    ©2014 Thesis
  • Title: porn.com

    porn.com

    Making Sense of Online Pornography
    by Feona Attwood (Volume editor)
    ©2010 Textbook
  • Title: Making Media Studies

    Making Media Studies

    The Creativity Turn in Media and Communications Studies
    by David Gauntlett (Author) 2014
    ©2015 Textbook
  • Title: Learning through Digital Game Design and Building in a Participatory Culture

    Learning through Digital Game Design and Building in a Participatory Culture

    An Enactivist Approach
    by Qing Li (Author) 2013
    ©2014 Textbook
  • Title: Mobile Education

    Mobile Education

    Personalised Learning and Assessment in Remote Education: A Guide for Educators and Learners
    by Kieran McCartney (Author) 2021
    ©2021 Monographs
  • Title: New Literacies and Teacher Learning

    New Literacies and Teacher Learning

    Professional Development and the Digital Turn
    by Michele Knobel (Volume editor) Judy Kalman (Volume editor) 2016
    ©2016 Textbook
  • Title: Participatory Culture, Community, and Play

    Participatory Culture, Community, and Play

    Learning from Reddit
    by Adrienne L. Massanari (Author) 2014
    ©2015 Monographs
  • Title: Moving Ideas

    Moving Ideas

    Multimodality and Embodied Learning in Communities and Schools
    by Mira-Lisa Katz (Volume editor) 2016
    ©2013 Textbook
  • Title: Making Our World

    Making Our World

    The Hacker and Maker Movements in Context
    by Jeremy Hunsinger (Volume editor) Andrew Schrock (Volume editor) 2018
    ©2019 Textbook
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Nota Bene

    Nota Bene

    Making Digital Marks on Medieval Manuscripts
    by Tamsyn Mahoney-Steel (Volume editor) 2018
    ©2018 Monographs
  • Title: New Literacies Practices

    New Literacies Practices

    Designing Literacy Learning
    by Margaret Carmody Hagood (Volume editor)
    ©2009 Textbook
  • Title: Augmented Intelligence

    Augmented Intelligence

    Smart Systems and the Future of Work and Learning
    by Daniel Araya (Volume editor) 2018
    ©2018 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Making Online News

    Making Online News

    The Ethnography of New Media Production
    by Chris Paterson (Volume editor) David Domingo (Volume editor)
    ©2008 Others
Previous
Search in
Search area
Subject
Category of text
Price
Language
Publication Schedule
Open Access
Publication Year