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  • Title: Technological and Digital Risk: Research Issues

    Technological and Digital Risk: Research Issues

    by Gevisa La Rocca (Volume editor) Juan Martínez Torvisco (Volume editor) 2020
    ©2020 Edited Collection
  • Title: Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    by Inmaculada Clotilde Santos Díaz (Volume editor) Milagros Torrado Cespón (Volume editor) José María Díaz Lage (Volume editor) Sidoní López Pérez (Volume editor) 2023
    ©2023 Edited Collection
  • Title: Youth Community Inquiry

    Youth Community Inquiry

    New Media for Community and Personal Growth
    by Bertram Bruce (Volume editor) Ann Peterson Bishop (Volume editor) Nama R. Budhathoki (Volume editor) 2013
    ©2014 Monographs
  • Title: Transformative Trends in Language Education

    Transformative Trends in Language Education

    Pioneering Autonomous Learning Technologies
    by Jelena Bobkina (Volume editor) Elena Domínguez Romero (Volume editor) 2024
    ©2024 Edited Collection
  • Title: Book Value Categories and the Acceptance of Technological Changes in English Book Production
  • Title: A behavioral sciences perspective on digital well-being

    A behavioral sciences perspective on digital well-being

    by Dana Rad (Volume editor) Tiberiu Dughi (Volume editor) Roxana Maier (Volume editor) Florinda Golu (Volume editor) Delia Birle (Volume editor) Ovidiu Toderici (Volume editor) Viorel Ardelean (Volume editor) 2025
    Conference proceedings
  • Title: Thinking through High-Tech Hell

    Thinking through High-Tech Hell

    A Theory of the New Media Dystopia
    by Miguel Sebastián-Martín (Author) 2024
    ©2024 Monographs
  • Title: Ethics for a Digital Age

    Ethics for a Digital Age

    by Bastiaan Vanacker (Volume editor) Don Heider (Volume editor) 2016
    ©2016 Textbook
  • Title: The Digital Turn: User’s Practices and Cultural Transformations

    The Digital Turn: User’s Practices and Cultural Transformations

    by Pille Runnel (Volume editor) Pille Pruulmann-Vengerfeldt (Volume editor) Piret Viires (Volume editor) Marin Laak (Volume editor) 2013
    ©2013 Edited Collection
  • Title: Digital Literacies

    Digital Literacies

    Concepts, Policies and Practices
    by Colin Lankshear (Volume editor) Michele Knobel (Volume editor)
    ©2008 Textbook
  • Title: The Future of the Library

    The Future of the Library

    From Electric Media to Digital Media
    by Robert K. Logan (Author) Marshall McLuhan (Author) 2016
    ©2016 Textbook
  • Title: New Creativity Paradigms

    New Creativity Paradigms

    Arts Learning in the Digital Age
    by Kylie Peppler (Author) 2014
    ©2014 Thesis
  • Title: Diplomacy and digital age

    Diplomacy and digital age

    Science, technology and global digital governance
    by Mario Torres Jarrin (Volume editor) 2025
    ©2025 Edited Collection
  • Title: Context Blindness

    Context Blindness

    Digital Technology and the Next Stage of Human Evolution
    by Eva Berger (Author) 2022
    ©2022 Monographs
  • ICCA – Industries culturelles, création, numérique

    ICCA – Cultural industries, artistic creation, digital technology

    ISSN: 2506-8741

    Under the aegis of the LABEX ICCA (LABoratoire d’EXcellence ICCA) research centre, this collection contains the results of research into various cultural industries, in both traditional fields – such as the film industry, television, music or print publishing – and more recent fields such as video or video games. It focuses on an interdisciplinary perspective for studying the means of mediation and promotion, the consumption practices and the transformations induced by underlying trends such as globalisation and digitisation, which radically change both the processes for creating content and the ways of funding and distributing the content produced. Sous l’égide du LABoratoire d’EXcellence ICCA (Industries Culturelles et Création Artistique), cette collection réunit les résultats de recherches consacrées aux différentes industries culturelles, traditionnelles comme le cinéma, la télévision, la musique ou l’édition, ou plus récentes comme la vidéo ou le jeu vidéo. Elle privilégie une perspective interdisciplinaire pour étudier les dispositifs de médiation et de promotion, les pratiques de consommation et les mutations induites par des mouvements de fond comme la mondialisation ou la numérisation, qui bouleversent aussi bien les processus de création des contenus que les modes de financement et de distribution de la production.

    15 publications

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