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  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Serious Games in University Education of Future Teachers

    Serious Games in University Education of Future Teachers

    by Mariana Sirotová (Author) Veronika Michvocíková (Author) Marián Hosťovecký (Author) 2021
    ©2021 Monographs
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Educational Yearning

    Educational Yearning

    The Journey of the Spirit and Democratic Education
    by Thomas E. Oldenski (Volume editor) Dennis Carlson (Volume editor)
    ©2002 Textbook
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Virtuous Educational Research

    Virtuous Educational Research

    Conversations on Ethical Practice
    by Julian Stern (Author) 2016
    ©2016 Monographs
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Self-Games and Body-Play

    Self-Games and Body-Play

    Personhood in Online Chat and Cybersex
    by Dennis D. Waskul (Author)
    ©2003 Textbook
  • Title: Educational Psychology

    Educational Psychology

    An Application of Critical Constructivism
    by Greg S. Goodman (Volume editor)
    ©2008 Textbook
  • Title: Kompetitive Multiplayer Games in der Schule

    Kompetitive Multiplayer Games in der Schule

    Der Einsatz einer Lernspielplattform im Fremdsprachenunterricht
    by Marko Maglic (Author)
    ©2011 Thesis
  • Title: Educational Psychology

    Educational Psychology

    Disrupting the Dominant Discourse- Second Printing
    by Suzanne Gallagher (Author)
    ©2007 Textbook
  • Title: Educational Poetics

    Educational Poetics

    Inquiry, Freedom, and Innovative Necessity
    by Andrew Gitlin (Author) Marcia Peck (Author)
    ©2005 Textbook
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