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  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education. This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education. This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Title: Computerspiele als Gegenstand des Deutschunterrichts

    Computerspiele als Gegenstand des Deutschunterrichts

    by Jan Boelmann (Volume editor) Andreas Seidler (Volume editor) 2014
    ©2012 Conference proceedings
  • Title: Epistemic Principles

    Epistemic Principles

    A Primer for the Theory of Knowledge
    by Nicholas Rescher (Author) 2016
    ©2017 Monographs
  • Title: Epistemic Aphorisms

    Epistemic Aphorisms

    A Primer of Epistemology via Maxims
    by Nicholas Rescher (Author) 2024
    ©2024 Monographs
  • Title: The Neglected Legacy and Harms of Epistemic Colonising: Linguicism, Epistemic Exploitation, and Ontic Burnout
  • Title: Evidentiality and Epistemic Modality

    Evidentiality and Epistemic Modality

    Conceptual and Descriptive Issues
    by Marta Carretero (Volume editor) Juana I. Marin-Arrese (Volume editor) Elena Dominguez Romero (Volume editor) Victoria Martín de la Rosa (Volume editor) 2023
    ©2023 Edited Collection
  • Title: Scientific Visualisation

    Scientific Visualisation

    Epistemic Weight and Surpluses
    by Marianne Richter (Author) 2014
    ©2014 Thesis
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Personhood and Epistemic Interactivism in Indigenous Esan Thought

    Personhood and Epistemic Interactivism in Indigenous Esan Thought

    From theories of representation to an African knowledge system
    by Sylvester Odia (Author) 2019
    ©2019 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: Subjectivity in English

    Subjectivity in English

    Generative Grammar Versus the Cognitive Theory of Epistemic Grounding
    by Peter Pelyvas (Author)
    ©1996 Monographs
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Self-Games and Body-Play

    Self-Games and Body-Play

    Personhood in Online Chat and Cybersex
    by Dennis D. Waskul (Author)
    ©2003 Textbook
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