Loading...

results

36 results
Sort by 
Filter
  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: Zentralasien und die Weltmächte, oder: «Game Boys» auf Reisen

    Zentralasien und die Weltmächte, oder: «Game Boys» auf Reisen

    by August Pradetto (Author) 2012
    ©2012 Monographs
  • Title: The Concept of the Game in American Literature

    The Concept of the Game in American Literature

    True Freedom and a Mistaken Idea of Freedom
    by Sandra Schenk (Author) 2022
    ©2022 Thesis
  • Title: Global China and the Global Game in Africa

    Global China and the Global Game in Africa

    China–Africa Engagement through the Lens of Football
    by Jonathan Sullivan (Volume editor) Tobias Ross (Volume editor) Angela Lewis (Volume editor) 2024
    ©2025 Monographs
  • Title: Voyage across a Constellation of Information

    Voyage across a Constellation of Information

    Information Literacy in Interest-Driven Learning Communities
    by Crystle Martin (Author) 2013
    ©2014 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Illusion and Realism – The Game with the Spectator in Dutch Art 1580–1660
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author) 2014
    ©2015 Textbook
  • Title: Individuelles Entscheiden in sequentiellen Konfliktspielen

    Individuelles Entscheiden in sequentiellen Konfliktspielen

    Eine theoretische und experimentelle Untersuchung zum Entscheidungs- prozess im Prisoner's Dilemma Game und Chicken Game unter Berück- sichtigung der Konfliktmatrix, Erfahrung und der motivationalen Orientierungen der Spieler
    by Theodor W. May (Author)
    ©1983 Others
  • Title: Learning through Digital Game Design and Building in a Participatory Culture

    Learning through Digital Game Design and Building in a Participatory Culture

    An Enactivist Approach
    by Qing Li (Author) 2013
    ©2014 Textbook
  • Title: Mirror Images

    Mirror Images

    Popular Culture and Education
    by Diana Silberman-Keller (Volume editor) Zvi Bekerman (Volume editor) Henry A. Giroux (Volume editor) Nicholas C. Burbules (Volume editor)
    ©2008 Textbook
  • Title: Playing with Virtuality

    Playing with Virtuality

    Theories and Methods of Computer Game Studies
    by Benjamin Bigl (Volume editor) Sebastian Stoppe (Volume editor) 2013
    ©2013 Edited Collection
  • Title: Living Virtually

    Living Virtually

    Researching New Worlds
    by Don Heider (Volume editor)
    ©2009 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning – Revised edition
    by Matthew Farber (Author) 2018
    ©2017 Textbook
Previous
Search in
Search area
Subject
Category of text
Price
Language
Publication Schedule
Open Access
Publication Year