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  • Contemporary Film, Television, and Video

    ISSN: 1543-0863

    The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited.

    2 publications

  • Title: Expanding the Gothic Canon

    Expanding the Gothic Canon

    Studies in Literature, Film and New Media
    by Anna Kędra-Kardela (Volume editor) Andrzej Sławomir Kowalczyk (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    by Deniz Denizel (Volume editor) Deniz Eyüce Sansal (Volume editor) Tuna Tetik (Volume editor) 2021
    ©2021 Edited Collection
  • Title: Analysing English as a Lingua Franca in Video Games

    Analysing English as a Lingua Franca in Video Games

    Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
    by Pietro Luigi Iaia (Author) 2016
    ©2016 Monographs
  • Title: War/Play

    War/Play

    Video Games and the Militarization of Society
    by John Martino (Author) 2013
    ©2015 Monographs
  • Title: Fun for All

    Fun for All

    Translation and Accessibility Practices in Video Games
    by Carmen Mangiron (Volume editor) Pilar Orero (Volume editor) Minako O‘Hagan (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Video ausstellen

    Video ausstellen

    Potenziale der Präsentation
    by Katharina Ammann (Author)
    ©2009 Thesis
  • Title: Video Journalism

    Video Journalism

    Beyond the One-Man Band
    by Mary Angela Bock (Author)
    ©2012 Textbook
  • Title: The Gothic

    The Gothic

    A Reader
    by Simon Bacon (Volume editor) 2018
    ©2018 Others
  • Title: Opera and Video

    Opera and Video

    Technology and Spectatorship
    by Héctor Pérez (Volume editor) 2012
    ©2012 Conference proceedings
  • Title: The Matrophobic Gothic and Its Legacy

    The Matrophobic Gothic and Its Legacy

    Sacrificing Mothers in the Novel and in Popular Culture
    by Deborah D. Rogers (Author)
    ©2007 Monographs
  • Title: Les mots de la vidéo

    Les mots de la vidéo

    Construction discursive d'un art contemporain
    by Melissa Rérat (Author) 2022
    ©2022 Thesis
  • Title: Preverbs and Idiomatization in Gothic

    Preverbs and Idiomatization in Gothic

    by John M. Bucsko (Author) 2012
    ©2012 Monographs
  • Title: Transformationen des Gothic

    Transformationen des Gothic

    Horror im realistischen und naturalistischen Roman
    by Gerd Schneider (Author)
    ©2002 Thesis
  • Title: All that Gothic

    All that Gothic

    by Agnieszka Lowczanin (Volume editor) Dorota Wisniewska (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: Video Interaction Analysis

    Video Interaction Analysis

    Methods and Methodology
    by Ulrike Tikvah Kissmann (Volume editor)
    ©2009 Edited Collection
  • Title: The Gothic Language

    The Gothic Language

    Grammar, Genetic Provenance and Typology, Readings
    by Irmengard Rauch (Author)
    ©2011 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
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