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Media Industries
The Media Industries series offers comprehensive, reader-friendly textbooks written to meet the needs of classes in newspapers, magazines, radio, and television broadcasting. Each book provides a concise, practical guide to all aspects of each industry. These volumes are also an ideal reference source for libraries. The Media Industries series offers comprehensive, reader-friendly textbooks written to meet the needs of classes in newspapers, magazines, radio, and television broadcasting. Each book provides a concise, practical guide to all aspects of each industry. These volumes are also an ideal reference source for libraries. The Media Industries series offers comprehensive, reader-friendly textbooks written to meet the needs of classes in newspapers, magazines, radio, and television broadcasting. Each book provides a concise, practical guide to all aspects of each industry. These volumes are also an ideal reference source for libraries.
8 publications
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ICCA – Industries culturelles, création, numérique
ICCA – Cultural industries, artistic creation, digital technologyISSN: 2506-8741
Under the aegis of the LABEX ICCA (LABoratoire d’EXcellence ICCA) research centre, this collection contains the results of research into various cultural industries, in both traditional fields – such as the film industry, television, music or print publishing – and more recent fields such as video or video games. It focuses on an interdisciplinary perspective for studying the means of mediation and promotion, the consumption practices and the transformations induced by underlying trends such as globalisation and digitisation, which radically change both the processes for creating content and the ways of funding and distributing the content produced. Sous l’égide du LABoratoire d’EXcellence ICCA (Industries Culturelles et Création Artistique), cette collection réunit les résultats de recherches consacrées aux différentes industries culturelles, traditionnelles comme le cinéma, la télévision, la musique ou l’édition, ou plus récentes comme la vidéo ou le jeu vidéo. Elle privilégie une perspective interdisciplinaire pour étudier les dispositifs de médiation et de promotion, les pratiques de consommation et les mutations induites par des mouvements de fond comme la mondialisation ou la numérisation, qui bouleversent aussi bien les processus de création des contenus que les modes de financement et de distribution de la production.
15 publications
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Industry 4.0 from the MIS Perspective
©2019 Edited Collection -
Several Dimensions of Innovation, Technology and Industry 4.0
©2019 Edited Collection