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  • American University Studies

    Series 6: Foreign Language Instruction

    ISSN: 0739-6406

    The books within this series include a broad range of topics within the category of foreign language instruction. Typically, they are excellent monographs that have been subjected to a rigorous peer-review process. They tend to be written on topics that would not be suitable for our more specific series within each discipline. Many of the titles have won national and international awards. These books can be found in university library collections around the world.

    8 publications

  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Writing in the 21st Century

    Interdisciplinary Approaches to Instruction, Practice, and Theory

    3 publications

  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Learning through Digital Game Design and Building in a Participatory Culture

    Learning through Digital Game Design and Building in a Participatory Culture

    An Enactivist Approach
    by Qing Li (Author) 2013
    ©2014 Textbook
  • Title: Design and Management of the Virtual Learning Environment for Foreign Language Instruction in Adult Learner Groups
  • Title: Design-couleur

    Design-couleur

    by Céline Caumon (Author) 2022
    ©2022 Monographs
  • Title: Supply Chain Design

    Supply Chain Design

    Robuste Planung mit differenzierter Auswahl der Zulieferer
    by Stephanie Freiwald (Author) 2018
    ©2005 Thesis
  • Title: Narrative Design

    Narrative Design

    The Designer as an Instigator of Changes
    by Giulia Cordin (Author) 2016
    ©2016 Monographs
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: Designs of Blackness

    Designs of Blackness

    Mappings in the Literature and Culture of Afro-America, 25th Anniversary Edition
    by A. Robert Lee (Author) 2020
    ©2020 Monographs
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Uncovering English-Medium Instruction

    Uncovering English-Medium Instruction

    Glocal Issues in Higher Education
    by Branka Drljača Margić (Author) Irena Vodopija-Krstanović (Author) 2017
    Monographs
  • Title: New Approaches to Spatial Planning and Design

    New Approaches to Spatial Planning and Design

    Planning, Design, Applications
    by Murat Özyavuz (Volume editor) 2019
    ©2019 Edited Collection
  • Title: Artisanat et design

    Artisanat et design

    Un dessein indien ?
    by Philippe Bouquillion (Volume editor) Julie Peghini (Volume editor) Catherine Servan Schreiber (Volume editor) 2018
    ©2018 Edited Collection
  • Title: Theory and practice in sustainable planning and design

    Theory and practice in sustainable planning and design

    Planning, Design, Applications
    by Murat Özyavuz (Volume editor) 2020
    ©2020 Edited Collection
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
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